

The Npc factions don't like it, no other player wants to be evil, the other players get free casus belli on me and my faction support is unhappy because I declared war on a high rating opponent. Now I have to ignore the remaining quests of the Npc factions to prevent unnecessary early aggression.ģ) Happy-happy behavior: My hero is psy class and I want to be evil. What this means is that after doing 2 quest for each, they warn me not to help the other faction. Ok I start with the spacer next to my base then I say great let me plan a strong relationship with them, moves South with my scout and then I meet another Npc faction. In aow3, 90% of what you use is your class and trait making every play different.Ģ) Npc Rivalry: Spacer gives me a quest to kill 5 psi-fish but then growth gets mad for completing it. I just literally spammed tier one units every playthrough and tier 4 for my hero unit and they were all from the race. What I mean is that most of the time, you research the class tree just to get one or two mods and spells without the need for the units. Without wasting time, I will list the bad and the good things I noticed after some hours of gameplay.ġ) Race vs Class: The class in aow Planetfall feels very unnecessary or a subclass of the race unlike aow3 where the class was like the main element while the race was a subclass. This is not a ranting or biased discussion am starting but rather what I feel is breaking the fun and roleplaying aspect unlike the previous aow3 had.
